You can do this thing on other body parts too, just make sure when in a part where in can bend, go to properties to switch parts. If you’re good enough you can make something like this on the arm (made by me): Just use Blend color for now because we’re not using Mix Percent, and putting on a color with Mix color won’t do anything for now.īasically spawn a cube, resize, recolor and repeat. Mix Percent, you’ll have to discover that on your own. For Alpha, it sets your object’s opacity. For example, set brightness to 100% and it will glow when you turn your project background to nighttime. Brightness is for how bright it is when there is low light. Now this one is a bit more advanced since it has a color mixer, brightness, alpha and two colors. Now there is also a color option, right below the Scale. Master the scaling and you’ll have a great rig. X is for horizontal-side scaling, Y is for vertical scaling and Z is for horizontal-back scaling. Now what you’ll see is a scaling system that has an X, Y and Z. Turn on advanced scaling by deselecting this: Select on the “none” and it will open a dropdown menu that has all the items in the timeline (and in this case, the human).
After we select the cube by clicking on it, there is a properties tab in the far right which says “Parent:” and it says none. You then parent it, a term used for aligning an object to another object, to any part of the human’s body. Please give feedback on how it looks! Also if you feel I could make it any better or easier to use, please let me know how.
#MINE IMATOR NO DOWNLOAD DOWNLOAD#
#MINE IMATOR NO DOWNLOAD HOW TO#
Lots of people in a certain group I’m in asked for this, so here it is! Tutorial on how to rig with Mine-imator.